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The following links are good places for information regarding technologies used by Auriga3D and Java & OpenGL programming:
Technology:
Java 1.5+
JOGL -- Sun supported OpenGL binding for Java
LWJGL -- Community driven OpenGL binding for Java
ODEJava -- Java binding to Open Dynamics Engine
Scream -- Real time audio engine
LuaJava -- Lua scripting for Java
ODE -- Open Dynamics Engine; rigid body physics engine
OpenGL -- Hardware accelerated graphics library
OpenGL Shading Language -- Programmable shaders
Community:
JavaGaming.org -- Java Games Community (check forums)
Commercial:
JNI Wrapper -- Native code bridge for Java
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