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The following links are good places for information regarding technologies used by Auriga3D and Java & OpenGL programming:

Technology:

  • Java 1.5+
  • JOGL -- Sun supported OpenGL binding for Java
  • LWJGL -- Community driven OpenGL binding for Java
  • ODEJava -- Java binding to Open Dynamics Engine
  • Scream -- Real time audio engine
  • LuaJava -- Lua scripting for Java

  • ODE -- Open Dynamics Engine; rigid body physics engine
  • OpenGL -- Hardware accelerated graphics library
  • OpenGL Shading Language -- Programmable shaders

    Community:

  • JavaGaming.org -- Java Games Community (check forums)

    Commercial:

  • JNI Wrapper -- Native code bridge for Java
  •  this site and its content is © auriga3d.org