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Auriga3D is an advanced real time game engine built on an extensible plugin framework. Presently, the engine is geared towards BSP style rendering popular in FPS games such as Quake3 & Doom3. In the future there may be additional plugins created that allows other rendering techniques such as height maps to be accessible. A goal of Auriga3D is to allow independent developers the ability to develop new games with existing content creation technology.

Feature Glimpse:

  • OpenGL Binding Agnostic; supports JOGL & LWJGL
  • Quake3 Map Support
  • Texture Mipmapping
  • Multitexturing
  • Trilinear Filtering
  • Multiple Vertex Array Rendering or VBO Rendering
  • Lightmap Rendering
  • Potential Visibility Set
  • Frustum Culling System
  • JPEG, TGA, PNG texture support
  •  this site and its content is © auriga3d.org